Skip to main content

New : Cipher Chronicle is now on Android Discover

▮ CipherChronicle

Cipher methods Symbols

D'ni Numerals (Myst)

D’ni numerals are the fictional numeric system of the D’ni civilisation in the Myst adventure-game franchise (Cyan Worlds, since 1993) and its sequel Riven (1997). The D’ni are a vanished underground civilisation that mastered the Art of writing worlds — the famous Linking Books that open portals to alternative Ages.

The system is base 25 (vigesimo-quintuple), a conceptual choice by brothers Rand and Robyn Miller consistent with the mathematical esotericism of the D’ni in fiction. The repertoire holds exactly 25 unique glyphs for digits 0 through 24, and larger numbers are composed by positional juxtaposition — like our base-10 Arabic numerals, but with 25 “atoms” instead of 10.

How does the numeration work?

CipherChronicle treats a run of decimal digits as a single integer that is converted to base 25. The result is a sequence of “D’ni digits” (each between 0 and 24), most-significant first, each rendered by its own glyph. The technique echoes historical base-60 (Babylonian) and base-20 (Maya) numerations.

Examples: 25 → [1, 0] (one D’ni-1 followed by one D’ni-0); 624 → [24, 24] (two D’ni-24 side by side); 625 → [1, 0, 0] (three glyphs). The current year 2026 is written [3, 6, 1] because 3·625 + 6·25 + 1 = 1875 + 150 + 1 = 2026.

Cryptographic strength: none. It’s a notation, not a secret cipher — digit-frequency analysis would reconstruct the table in a few pages of text. The interest is cultural for fans of Myst / Riven / Uru, a founding series for narrative adventure games (50 million copies sold worldwide).

Historical and modern usage

  • Myst, Riven, Uru games — appears in in-game D’ni inscriptions.
  • Myst community — fan art, riddles, Mysterium conventions.
  • Playful pedagogy — example of fictional base-25 numeration.
  • Official Cyan — D’ni encyclopedias and booklets.
  • Cistercian numerals — see our entry, European graphic base-10000 numeration.
  • Babylonian numerals — see our entry, Mesopotamian base-60 numeration.
  • Kaktovik — see our entry, Iñupiaq base-20 numeration.

What are the weaknesses?

  • Numbers only — alphabetic text not supported.
  • Public numeration — table documented in Myst Wiki and dCode.
  • Readable by analysis — digit frequency quickly reveals the base.

The 26 glyphs (0-24 + special “25”)

D’ni quirk: decimal 25 (the base itself) is not written [1, 0] but has its own atomic glyph — the “cornerstone” of D’ni numeration in Myst lore. From 26 onwards, standard positional composition resumes ([1, 1], [1, 2], …).

000
111
222
333
444
555
666
777
888
999
101010
111111
121212
131313
141414
151515
161616
171717
181818
191919
202020
212121
222222
232323
242424
252525

Got glyphs but don't know which cipher? Compare them visually. Identify by symbol