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CipherChronicle

Cipher methods Symbols

Iokharic / Draconic (D&D)

Iokharic is the official script of Draconic (the dragon language) in Dungeons & Dragons, designed for the Rise of Tiamat supplement (Wizards of the Coast, 2014) and stabilised in the 5th-edition Player’s Handbook. It is the runic alphabet spoken and written by the chromatic dragons (Bahamut, Tiamat), the metallic dragons, and their servant creations: the Kobolds, Dragonborn, and certain lizardfolk.

The glyphs have an angular, sharp aesthetic evoking draconic teeth — that’s the signature visual detail of the system. The alphabet appears in D&D manuals (marginal illustrations), official modules (maps, plans), and set boxes sold in specialised hobby shops.

How does the alphabet work?

The cipher uses a monoalphabetic substitution: every letter of the plaintext is replaced by a glyph drawn from a fixed correspondence table. It is one of the oldest cryptographic techniques on record — already described in antiquity (Caesar cipher, ~50 BC) — and the most directly readable family for a beginner.

The table has 26 glyphs for the Latin letters + 10 glyphs for digits 0-9, i.e. 36 symbols in total. To encrypt, read the text character by character and replace each letter (and digit) with its glyph.

Cryptographic strength: weak. Because every plaintext letter always maps to the same glyph, the cipher falls to a frequency analysis in a few dozen words (in both English and French, E remains the most common letter, an immediate entry point). Monoalphabetic substitutions are therefore used today for their decorative, playful or pedagogical value — not to protect real information.

Historical and modern usage

  • Dungeons & Dragons 5e (2014-) — official modules, manuals, collector dice.
  • Forgotten Realms novels (Salvatore, Greenwood) — draconic chapters, inscriptions of Gold Hosts.
  • DM (Dungeon Master) community — used for homemade handouts, campaign puzzles.
  • Pedagogy — popular gateway to cryptography in tabletop RPG groups (the DM often prepares a grimoire in Iokharic for the party).
  • Dovahzul — see our dedicated entry (Skyrim, another dragon language).
  • Wyrmish — older D&D variant, not covered here.

What are the weaknesses?

  • Monoalphabetic substitution — immediate frequency analysis.
  • Documented alphabet — public table in official manuals and Forgotten Realms wikis.
  • Angular glyphs — some differ by a single stroke (E/F, M/N).

The 26 glyphs

AAA
BBB
CCC
DDD
EEE
FFF
GGG
HHH
III
JJJ
KKK
LLL
MMM
NNN
OOO
PPP
QQQ
RRR
SSS
TTT
UUU
VVV
WWW
XXX
YYY
ZZZ

The 10 digits

000
111
222
333
444
555
666
777
888
999